Funny thing about games is that they tend to make things fun. You can inject a bit of game into anything and see it from an entirely different angle. Is that fitness app you use a drag? Add a scoring system, trophies, some great art and a gripping feedback loop and bam! Watching your calories is now a game. I believe in making games that we don't just use to relax but we also to learn, explore and broaden our horizons with.
My languages of choice are C++ and C#, and have extensive experience in the Unity game engine. I also dabble extensively in game audio and sound engineering through FMOD.
My best experiences in game development have come from being a part of a team. I enjoy working in tandem with others, and can communicate easily and efficiently with people of any professional background.
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